{{htmlmetatags>metatag-og:title=(GestureWorks 2 - Unity Sample & Tutorials) metatag-description=(GestureWorks supports three different use cases for the popular Unity platform: 3D Scene, UI Gestures, and Screen Gestures.) metatag-keywords=(gesture authoring, multitouch authoring, gesture-based authoring, gesture markup, gestureml, gesture mark up language, GestureWorks, multitouch SDK, Unity, Unity3D, C++, 3D Scene, UI gestures, screen gestures, visualizer, API, SDK) metatag-og:description=(GestureWorks supports three different use cases for the popular Unity platform: 3D Scene, UI Gestures, and Screen Gestures.) metatag-og:type=(article) metatag-og:url=(http://gwiki.gestureworks.com/doku.php/unity_tutorial) metatag-og:site_name=(GestureWorks 2 Wiki- Comprehensive Gesture-Processing Library for Windows Applications) metatag-og:image=(http://gestureworks.com/images/828138ec-d80c-419b-192f-cde0258f2108.png)}} ====== Unity Sample & Tutorials ====== ===== Unity Sample ===== Unity is the most popular and supported platform for GestureWorks. GestureWorks supports three different use cases for Unity: * **3D Scene** - Gestures interacting with the 3D scene. * **UI Gestures** - Gestures for Unity’s built in Canvas based UI. * **Screen Gestures** - Gesture events generated in response to the user touching the screen, such as as a full screen swipe, which isn’t related to specific item in the scene. Source code for a sample illustrating these modes is in the GestureWorks 2 install at Samples\Unity\UnityGestureWorksDemo. {{:gestureworksunitysample.png?600|}} ===== Unity Tutorials ===== In addition to the larger sample the following are guided tutorials explaining setting up GestureWorks for Unity: [[Unity Hello World 1 | Unity Hello World]] [[Unity Interactive Bitmaps | Unity Interactive Bitmaps]] [[Unity Clock | Unity Clock]]