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        <dc:date>2019-01-21T16:34:34+0000</dc:date>
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        <title>API Reference</title>
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        <description>API Reference

Overview

The GestureWorks API consists of a series of methods, functions and data structures which are used to connect applications to GestureWorks, prompt the core to analyze and process gestures, then return structured gesture event data to the application layer.</description>
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        <title>Scene Tutorial</title>
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        <description>Scene Tutorial

GestureWorks supports scene mode. With this mode the application developer defines a set of touch objects. The application passes touch points to GestureWorks, does hit testing on them to associate touch points with different touch objects and sends that to GestureWorks, and then updates GestureWorks and retrieves gestures.</description>
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        <title>Screen Tutorial</title>
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        <description>Screen Tutorial

GestureWorks can be setup to run in two different modes. Screen mode is the simplest. In this mode touch points from the screen are sent to GestureWorks and gestures are sent back. There is no association with a specific gesture and a specific object. For example if you wanted a fullscreen pan or rotation this mode sets it up easily.</description>
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        <title>GestureWorks 2 C++ Samples and Tutorials</title>
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        <description>GestureWorks 2 C++ Samples and Tutorials

C++ Samples

Qt Sample

A sample using the popular  Qt library is in the GestureWorks 2 install at: Samples\Qt Quick\GestureWorks. This sample using Qt Quick and has a QML MultiPointGestureArea class which can be used for Qt Quick applications.</description>
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        <dc:date>2019-03-15T15:30:34+0000</dc:date>
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        <title>Default Gestures</title>
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        <description>Default Gestures

GestureWorks by default creates a basic set of gestures to use. Below are the descriptions of gestures including gesture properties.

----------

Drag

Type: drag
Id: ndrag

Properties

drag_dx - delta x
drag_dy - delta y

The 'ndrag' gesture can be activated by any number of touchpoints. When a touchdown is recognized on a touch object the position of the touch point is tracked. This change in the position of the touch point is mapped directly to the position of the touch obje…</description>
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        <dc:date>2019-01-21T16:34:34+0000</dc:date>
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        <title>GestureWorks 2 FAQ</title>
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        <description>GestureWorks 2 FAQ

What are the differences between GestureWorks 2 and previous versions of GestureWorks?

GestureWorks 2 has significant changes and improvements over the previous versions of GestureWorks. GestureWorks 2 is more efficient, stable, and easier to use. Additional details are on our</description>
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        <title>GestureWorks 2 Changes</title>
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        <description>GestureWorks 2 Changes

GestureWorks 2 has significant changes and improvements over the previous versions of GestureWorks.

Better Unity Support

The  Unity game engine is the most popular platform for GestureWorks. GestureWorks 2 has significant upgrades to Unity integration to make development better and easier. There are three types of way to use Unity with GestureWorks:</description>
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        <title>sidebar</title>
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        <description>Documentation

	*  Home
	*  GestureWorks 2 FAQ
	*  GestureWorks 2 Changes
	*  API Reference
	*  GestureWorks Visualizer

Tutorials

	*  Unity Sample &amp; Tutorials
	*  GestureWorks 2 C++ Samples and Tutorials

Gesture Documentation

	*  Default Gestures
	*  GestureML

Related

	*  Gestureworks
	*  GW 1 Wiki
	*  Tangible Engine
	*  TE Documentation
	*  TE Wiki</description>
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        <title>Gestureworks 2</title>
        <link>https://gwiki.gestureworks.com/doku.php/start?rev=1548088474&amp;do=diff</link>
        <description>Gestureworks 2

Overview

GestureWorks 2 is a comprehensive gesture-processing library for Windows applications that leverages the efficiency of C++. GestureWorks allows you to author in the most popular languages for exhibit and application development: C++ and Unity3D. We offer detailed tutorial examples showing how to use GestureWorks with C++, Qt Quick and Unity 3D. GestureWorks provides standardized development and robust support for multitouch gestures. Gestureworks Core provides a complet…</description>
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        <title>Interactive Clock</title>
        <link>https://gwiki.gestureworks.com/doku.php/unity_clock?rev=1548088475&amp;do=diff</link>
        <description>Interactive Clock

Introduction

In this lesson, we will be building on the interactive bitmap tutorial by creating a multitouch clock. We will learn how to make following items touchable in the scene:

	*  the bells will be touchable to create a ring sound;</description>
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        <title>Getting Started (Hello World)</title>
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        <description>Getting Started (Hello World)

Introduction

In this tutorial you will prepare your development environment for using the Unity bindings for GestureWorks 2. The steps performed in this tutorial will prepare your environment for subsequent GestureWorks 2 Unity tutorials. For this tutorial you will need the Gestureworks 2 multitouch framework; a free trials available.</description>
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        <title>Interactive Bitmaps</title>
        <link>https://gwiki.gestureworks.com/doku.php/unity_interactive_bitmaps?rev=1548088475&amp;do=diff</link>
        <description>Interactive Bitmaps

Introduction

In this lesson, we will be touch-enabling two textures using the gesture processing of GestureWorks 2. We will show you how to touch and drag, rotate, scale, pictures of the GestureWorks logo.

This tutorial builds upon the last where we utilized the point event data to display touch rings on the screen. Making use of gestures is where the real power GestureWorks lies. If you have been following along from the first tutorial, you should have your project set up…</description>
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        <title>Unity Sample &amp; Tutorials</title>
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        <description>Unity Sample &amp; Tutorials

Unity Sample

Unity is the most popular and supported platform for GestureWorks. GestureWorks supports three different use cases for Unity:

	*  3D Scene - Gestures interacting with the 3D scene.
	*  UI Gestures - Gestures for Unity’s built in Canvas based UI.</description>
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        <title>GestureWorks Visualizer</title>
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        <description>GestureWorks Visualizer

Overview

The GestureWorks Visualizer is a visualization tool for multi-touch input and gesture analysis. This standalone utility was developed with GestureWorks Core and Unity to display a variety of real-time information, such as raw input data from multi-touch devices, calculated data on touch point clusters, and qualified gesture event output with a simple, intuitive</description>
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