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unity_tutorial [2019/01/21 16:34] (current)
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 +{{htmlmetatags>​metatag-og:​title=(GestureWorks 2 - Unity Sample & Tutorials)
 +metatag-description=(GestureWorks supports three different use cases for the popular Unity platform: 3D Scene, UI Gestures, and Screen Gestures.) ​
 +metatag-keywords=(gesture authoring, multitouch authoring, gesture-based authoring, gesture markup, gestureml, gesture mark up language, GestureWorks,​ multitouch SDK, Unity, Unity3D, C++, 3D Scene, UI gestures, screen gestures, visualizer, API, SDK) 
 +metatag-og:​description=(GestureWorks supports three different use cases for the popular Unity platform: 3D Scene, UI Gestures, and Screen Gestures.) ​
 +metatag-og:​type=(article) ​
 +metatag-og:​url=(http://​gwiki.gestureworks.com/​doku.php/​unity_tutorial) ​
 +metatag-og:​site_name=(GestureWorks 2 Wiki- Comprehensive Gesture-Processing Library for Windows Applications) ​
 +metatag-og:​image=(http://​gestureworks.com/​images/​828138ec-d80c-419b-192f-cde0258f2108.png)}}
 +
 +====== Unity Sample & Tutorials ======
 +
 +===== Unity Sample =====
 +
 +Unity is the most popular and supported platform for GestureWorks. GestureWorks supports three different use cases for Unity:
 +
 +  * **3D Scene** - Gestures interacting with the 3D scene.
 +  * **UI Gestures** - Gestures for Unity’s built in Canvas based UI.
 +  * **Screen Gestures** - Gesture events generated in response to the user touching the screen, such as as a full screen swipe, which isn’t related to specific item in the scene.
 +
 +Source code for a sample illustrating these modes is in the GestureWorks 2 install at Samples\Unity\UnityGestureWorksDemo.
 +
 +{{:​gestureworksunitysample.png?​600|}}
 +
 +===== Unity Tutorials =====
 +
 +In addition to the larger sample the following are guided tutorials explaining setting up GestureWorks for Unity:
 +
 +[[Unity Hello World 1 | Unity Hello World]]
 +[[Unity Interactive Bitmaps | Unity Interactive Bitmaps]]
 +[[Unity Clock | Unity Clock]]
  
unity_tutorial.txt · Last modified: 2019/01/21 16:34 (external edit)