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unity_tutorial [2018/03/14 15:10]
unity_tutorial [2019/01/21 16:34]
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-{{htmlmetatags>​metatag-og:​title=(GestureWorks 2 - Unity Sample & Tutorials) 
-metatag-description=(GestureWorks supports three different use cases for the popular Unity platform: 3D Scene, UI Gestures, and Screen Gestures.) ​ 
-metatag-keywords=(gesture authoring, multitouch authoring, gesture-based authoring, gesture markup, gestureml, gesture mark up language, GestureWorks,​ multitouch SDK, Unity, Unity3D, C++, 3D Scene, UI gestures, screen gestures, visualizer, API, SDK)  
-metatag-og:​description=(GestureWorks supports three different use cases for the popular Unity platform: 3D Scene, UI Gestures, and Screen Gestures.) ​ 
-metatag-og:​type=(article) ​ 
-metatag-og:​url=(http://​gwiki.gestureworks.com/​doku.php/​unity_tutorial) ​ 
-metatag-og:​site_name=(GestureWorks 2 Wiki- Comprehensive Gesture-Processing Library for Windows Applications) ​ 
-metatag-og:​image=(http://​gestureworks.com/​images/​828138ec-d80c-419b-192f-cde0258f2108.png)}} 
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-====== Unity Sample & Tutorials ====== 
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-===== Unity Sample ===== 
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-Unity is the most popular and supported platform for GestureWorks. GestureWorks supports three different use cases for Unity: 
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-  * **3D Scene** - Gestures interacting with the 3D scene. 
-  * **UI Gestures** - Gestures for Unity’s built in Canvas based UI. 
-  * **Screen Gestures** - Gesture events generated in response to the user touching the screen, such as as a full screen swipe, which isn’t related to specific item in the scene. 
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-Source code for a sample illustrating these modes is in the GestureWorks 2 install at Samples\Unity\UnityGestureWorksDemo. 
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-{{:​gestureworksunitysample.png?​600|}} 
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-===== Unity Tutorials ===== 
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-In addition to the larger sample the following are guided tutorials explaining setting up GestureWorks for Unity: 
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-[[Unity Hello World 1 | Unity Hello World]] 
-[[Unity Interactive Bitmaps | Unity Interactive Bitmaps]] 
-[[Unity Clock | Unity Clock]] 
  
unity_tutorial.txt · Last modified: 2019/01/21 16:34 (external edit)